Entity Progression

Hero Talent Trees

A complete breakdown of every Hero talent: name, description, icon, point cost, and tier-unlock requirements. Useful for planning a build before you spend points in-game.

4 classes35 talents105 max points

Note: placeholders like {0}, {1}, {2} resolve to the actual per-rank values you see in-game. Each node maxes at 3 ranks and costs 1 talent point per rank.

Talent Branch

Fencer

Light blades, parries, and one-handed precision.

9 talents

Tier 1

Available from the start

Deep Cuts

Deep Cuts

3 ranks1 pt / rank

Increases Slash Damage by {0}.

  • Rank 1Increases Slash Damage by 3%.
  • Rank 2Increases Slash Damage by 6%.
  • Rank 3Increases Slash Damage by 9%.
Agile

Agile

3 ranks1 pt / rank

Dash and Jump actions consume {0} less Stamina.

  • Rank 1Dash and Jump actions consume 115% less Stamina.
  • Rank 2Dash and Jump actions consume 127.5% less Stamina.
  • Rank 3Dash and Jump actions consume 140% less Stamina.
Surgical Cuts

Surgical Cuts

3 ranks1 pt / rank

Increases Critical Hit Chance with one-handed melee weapons by {0}.

  • Rank 1Increases Critical Hit Chance with one-handed melee weapons by 3%.
  • Rank 2Increases Critical Hit Chance with one-handed melee weapons by 6%.
  • Rank 3Increases Critical Hit Chance with one-handed melee weapons by 9%.

Tier 2

Requires 3 points spent in this tree

Quick Strikes

Quick Strikes

3 ranks1 pt / rank

Increases one-handed weapon Damage by {0}.

  • Rank 1Increases one-handed weapon Damage by 4%.
  • Rank 2Increases one-handed weapon Damage by 6%.
  • Rank 3Increases one-handed weapon Damage by 8%.

Unlocks after 3 points in tree

Perfect Counter

Perfect Counter

3 ranks1 pt / rank

After a Perfect Block, your Critical Hit Chance is increased by {0} for {1}s.

  • Rank 1After a Perfect Block, your Critical Hit Chance is increased by 5% for 12s.
  • Rank 2After a Perfect Block, your Critical Hit Chance is increased by 8.8% for 12s.
  • Rank 3After a Perfect Block, your Critical Hit Chance is increased by 12% for 12s.

Unlocks after 3 points in tree

Duelist

Duelist

3 ranks1 pt / rank

When only one enemy is within 10m, your melee attacks deal {0} bonus Damage.

  • Rank 1When only one enemy is within 10m, your melee attacks deal 6% bonus Damage.
  • Rank 2When only one enemy is within 10m, your melee attacks deal 9% bonus Damage.
  • Rank 3When only one enemy is within 10m, your melee attacks deal 12% bonus Damage.

Unlocks after 3 points in tree

Tier 3

Requires 6 points spent in this tree

Executioner’s Grace

Executioner’s Grace

3 ranks1 pt / rank

On enemy kill, you gain an effect for {0} seconds, restoring {1} Health per tick.

  • Rank 1On enemy kill, you gain an effect for 20 seconds, restoring 10 Health per tick.
  • Rank 2On enemy kill, you gain an effect for 20 seconds, restoring 15 Health per tick.
  • Rank 3On enemy kill, you gain an effect for 20 seconds, restoring 20 Health per tick.

Unlocks after 6 points in tree

Disciplined Fencer

Disciplined Fencer

3 ranks1 pt / rank

Perfect Blocks restore {0} of your current Passive Gun Reload progress.

  • Perfect Dashes restore {0} of your current Passive Gun Reload progress.

Unlocks after 6 points in tree

Deadly Finale

Deadly Finale

3 ranks1 pt / rank

Each consecutive hit increases your Damage by {0}, capped after {1} hits.

  • Rank 1Each consecutive hit increases your Damage by 3%, capped after 5 hits.
  • Rank 2Each consecutive hit increases your Damage by 4%, capped after 5 hits.
  • Rank 3Each consecutive hit increases your Damage by 5%, capped after 5 hits.

Unlocks after 6 points in tree

Talent Branch

Crusher

Two-handed wreckers who snowball with every kill.

8 talents

Tier 1

Available from the start

Bonecrusher

Bonecrusher

3 ranks1 pt / rank

Increases Crude Damage by {0}.

  • Rank 1Increases Crude Damage by 3%.
  • Rank 2Increases Crude Damage by 6%.
  • Rank 3Increases Crude Damage by 9%.
Retribution

Retribution

3 ranks1 pt / rank

Your attacks are {0} more effective in converting Temporal Health into Health.

  • Rank 1Your attacks are 40% more effective in converting Temporal Health into Health.
  • Rank 2Your attacks are 70% more effective in converting Temporal Health into Health.
  • Rank 3Your attacks are 100% more effective in converting Temporal Health into Health.

Tier 2

Requires 3 points spent in this tree

Massive

Massive

3 ranks1 pt / rank

Increases two-handed weapon Damage by {0}.

  • Rank 1Increases two-handed weapon Damage by 5%.
  • Rank 2Increases two-handed weapon Damage by 7.5%.
  • Rank 3Increases two-handed weapon Damage by 10%.

Unlocks after 3 points in tree

Perfected Form

Perfected Form

3 ranks1 pt / rank

Two-handed weapon attacks consume {0} less Stamina per attack.

  • Rank 1Two-handed weapon attacks consume 110% less Stamina per attack.
  • Rank 2Two-handed weapon attacks consume 117.5% less Stamina per attack.
  • Rank 3Two-handed weapon attacks consume 125% less Stamina per attack.

Unlocks after 3 points in tree

Executioner’s Aim

Executioner’s Aim

3 ranks1 pt / rank

Increases Critical Hit Chance with two-handed melee weapons by {0}.

  • Rank 1Increases Critical Hit Chance with two-handed melee weapons by 4%.
  • Rank 2Increases Critical Hit Chance with two-handed melee weapons by 8%.
  • Rank 3Increases Critical Hit Chance with two-handed melee weapons by 12%.

Unlocks after 3 points in tree

Tier 3

Requires 6 points spent in this tree

Berserk

Berserk

3 ranks1 pt / rank

For every {2} Health lost you gain an effect stack granting you {1} bonus Damage.

  • Rank 1For every 15% Health lost you gain an effect stack granting you 3% bonus Damage.
  • Rank 2For every 15% Health lost you gain an effect stack granting you 5% bonus Damage.
  • Rank 3For every 15% Health lost you gain an effect stack granting you 7% bonus Damage.

Unlocks after 6 points in tree

Dominating Presence

Dominating Presence

3 ranks1 pt / rank

When an enemy dies within {2}m, you gain {0} Melee Damage bonus for {1}s.

  • Rank 1When an enemy dies within 8m, you gain 6% Melee Damage bonus for 60s.
  • Rank 2When an enemy dies within 8m, you gain 12% Melee Damage bonus for 60s.
  • Rank 3When an enemy dies within 8m, you gain 18% Melee Damage bonus for 60s.

Unlocks after 6 points in tree

Momentum

Momentum

3 ranks1 pt / rank

For hitting {2} or more enemies you gain an effect stack granting you {0} additional Damage. Every attack that hits fewer than {2} enemies removes an effect stack. Capped at {1} stacks.

  • Rank 1For hitting 2 or more enemies you gain an effect stack granting you 5% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.
  • Rank 2For hitting 2 or more enemies you gain an effect stack granting you 7% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.
  • Rank 3For hitting 2 or more enemies you gain an effect stack granting you 9% additional Damage. Every attack that hits fewer than 2 enemies removes an effect stack. Capped at 3 stacks.

Unlocks after 6 points in tree

Talent Branch

Marksman

Range, reload speed, and aimed-shot scaling.

10 talents

Tier 1

Available from the start

Planning Ahead

Planning Ahead

3 ranks1 pt / rank

Improves Passive Gun Reload Speed by {0}.

  • Rank 1Improves Passive Gun Reload Speed by 105%.
  • Rank 2Improves Passive Gun Reload Speed by 115%.
  • Rank 3Improves Passive Gun Reload Speed by 125%.
Deep Impact

Deep Impact

3 ranks1 pt / rank

Increases Pierce Damage by {0}.

  • Rank 1Increases Pierce Damage by 3%.
  • Rank 2Increases Pierce Damage by 6%.
  • Rank 3Increases Pierce Damage by 9%.
Bull's Eye

Bull's Eye

3 ranks1 pt / rank

Hitting a critical spot deals {0} bonus Damage.

  • Rank 1Hitting a critical spot deals 5% bonus Damage.
  • Rank 2Hitting a critical spot deals 12.5% bonus Damage.
  • Rank 3Hitting a critical spot deals 20% bonus Damage.

Tier 2

Requires 3 points spent in this tree

Firearm Training

Firearm Training

3 ranks1 pt / rank

Increases Ranged Damage by {0}.

  • Rank 1Increases Ranged Damage by 5%.
  • Rank 2Increases Ranged Damage by 7.5%.
  • Rank 3Increases Ranged Damage by 10%.

Unlocks after 3 points in tree

Quick Hand

Quick Hand

3 ranks1 pt / rank

Improves Active Reload Speed by {0}.

  • Rank 1Improves Active Reload Speed by 10%.
  • Rank 2Improves Active Reload Speed by 17.5%.
  • Rank 3Improves Active Reload Speed by 25%.

Unlocks after 3 points in tree

Muzzle Reach

Muzzle Reach

3 ranks1 pt / rank

Shots deal {0} bonus Damage at close range (below 10m).

  • Rank 1Shots deal 1% bonus Damage at close range (below 10m).
  • Rank 2Shots deal 2% bonus Damage at close range (below 10m).
  • Rank 3Shots deal 3% bonus Damage at close range (below 10m).
  • Shots deal {0} bonus Damage per 10m between you and the target.

Unlocks after 3 points in tree

Tier 3

Requires 6 points spent in this tree

Bulletstorm

Bulletstorm

3 ranks1 pt / rank

Consecutive ranged hits without missing grant a stacking {0} Damage bonus to your next shot, capped after {1} hits.

  • Rank 1Consecutive ranged hits without missing grant a stacking 5% Damage bonus to your next shot, capped after 4 hits.
  • Rank 2Consecutive ranged hits without missing grant a stacking 7% Damage bonus to your next shot, capped after 4 hits.
  • Rank 3Consecutive ranged hits without missing grant a stacking 9% Damage bonus to your next shot, capped after 4 hits.

Unlocks after 6 points in tree

Sniper's Focus

Sniper's Focus

3 ranks1 pt / rank

While aiming, you gain {0} bonus Damage every {1}s, capped after {2} stacks.

  • Rank 1While aiming, you gain 3% bonus Damage every 2s, capped after 4 stacks.
  • Rank 2While aiming, you gain 5% bonus Damage every 2s, capped after 4 stacks.
  • Rank 3While aiming, you gain 7% bonus Damage every 2s, capped after 4 stacks.

Unlocks after 6 points in tree

Deadly Hunter

Deadly Hunter

3 ranks1 pt / rank

Killing an enemy has a {0} chance to instantly reload your weapon.

  • Rank 1Killing an enemy has a 15% chance to instantly reload your weapon.
  • Rank 2Killing an enemy has a 25% chance to instantly reload your weapon.
  • Rank 3Killing an enemy has a 35% chance to instantly reload your weapon.

Unlocks after 6 points in tree

Overpenetration

Overpenetration

3 ranks1 pt / rank

Shots penetrate enemies. After penetrating enemies bullets deal {0} less damage.

  • Rank 1Shots penetrate enemies. After penetrating enemies bullets deal 50% less damage.
  • Rank 2Shots penetrate enemies. After penetrating enemies bullets deal 35% less damage.
  • Rank 3Shots penetrate enemies. After penetrating enemies bullets deal 20% less damage.

Unlocks after 6 points in tree

Talent Branch

Toughguy

Damage resist, extra HP, and survival under fire.

8 talents

Tier 1

Available from the start

Stitches and Rum

Stitches and Rum

3 ranks1 pt / rank

You gain {0} increased effect from Healing.

  • Rank 1You gain 10% increased effect from Healing.
  • Rank 2You gain 17.5% increased effect from Healing.
  • Rank 3You gain 25% increased effect from Healing.
You Will Answer for This

You Will Answer for This

3 ranks1 pt / rank

Increases Temporal Health gain when taking damage by {0}.

  • Rank 1Increases Temporal Health gain when taking damage by 25%.
  • Rank 2Increases Temporal Health gain when taking damage by 50%.
  • Rank 3Increases Temporal Health gain when taking damage by 75%.
Marathon Runner

Marathon Runner

3 ranks1 pt / rank

Grants {0} additional Stamina.

  • Rank 1Grants 20 additional Stamina.
  • Rank 2Grants 35 additional Stamina.
  • Rank 3Grants 50 additional Stamina.

Tier 2

Requires 3 points spent in this tree

Just a Flesh Wound

Just a Flesh Wound

3 ranks1 pt / rank

Increases melee Damage Resistance by {0}.

  • Rank 1Increases melee Damage Resistance by 6%.
  • Rank 2Increases melee Damage Resistance by 9%.
  • Rank 3Increases melee Damage Resistance by 12%.

Unlocks after 3 points in tree

Flawless Defence

Flawless Defence

3 ranks1 pt / rank

Blocks consume {0} less Posture.

  • Rank 1Blocks consume 115% less Posture.
  • Rank 2Blocks consume 125% less Posture.
  • Rank 3Blocks consume 135% less Posture.

Unlocks after 3 points in tree

Outnumbered

Outnumbered

3 ranks1 pt / rank

When you are close to two enemies or more, you gain {0} Melee Damage bonus.

  • Rank 1When you are close to two enemies or more, you gain 4% Melee Damage bonus.
  • Rank 2When you are close to two enemies or more, you gain 7% Melee Damage bonus.
  • Rank 3When you are close to two enemies or more, you gain 10% Melee Damage bonus.

Unlocks after 3 points in tree

Tier 3

Requires 6 points spent in this tree

Too Angry to Die

Too Angry to Die

3 ranks1 pt / rank

When you receive a killing blow, instantly restore {1} Health. Cooldown: {2} min.

  • Rank 1When you receive a killing blow, instantly restore 30% Health. Cooldown: 960 min.
  • Rank 2When you receive a killing blow, instantly restore 50% Health. Cooldown: 780 min.
  • Rank 3When you receive a killing blow, instantly restore 70% Health. Cooldown: 600 min.

Unlocks after 6 points in tree

Stout Frame

Stout Frame

3 ranks1 pt / rank

Increases maximum Health by {0}.

  • Rank 1Increases maximum Health by 120.
  • Rank 2Increases maximum Health by 180.
  • Rank 3Increases maximum Health by 240.

Unlocks after 6 points in tree