Deep Cuts
Increases Slash Damage by {0}.
- Rank 1Increases Slash Damage by 3%.
- Rank 2Increases Slash Damage by 6%.
- Rank 3Increases Slash Damage by 9%.
Entity Progression
A complete breakdown of every Hero talent: name, description, icon, point cost, and tier-unlock requirements. Useful for planning a build before you spend points in-game.
Note: placeholders like {0}, {1}, {2} resolve to the actual per-rank values you see in-game. Each node maxes at 3 ranks and costs 1 talent point per rank.
Talent Branch
Light blades, parries, and one-handed precision.
Available from the start
Increases Slash Damage by {0}.
Dash and Jump actions consume {0} less Stamina.
Increases Critical Hit Chance with one-handed melee weapons by {0}.
Requires 3 points spent in this tree
Increases one-handed weapon Damage by {0}.
Unlocks after 3 points in tree
After a Perfect Block, your Critical Hit Chance is increased by {0} for {1}s.
Unlocks after 3 points in tree
When only one enemy is within 10m, your melee attacks deal {0} bonus Damage.
Unlocks after 3 points in tree
Requires 6 points spent in this tree
On enemy kill, you gain an effect for {0} seconds, restoring {1} Health per tick.
Unlocks after 6 points in tree
Perfect Blocks restore {0} of your current Passive Gun Reload progress.
Unlocks after 6 points in tree
Each consecutive hit increases your Damage by {0}, capped after {1} hits.
Unlocks after 6 points in tree
Talent Branch
Two-handed wreckers who snowball with every kill.
Available from the start
Increases Crude Damage by {0}.
Your attacks are {0} more effective in converting Temporal Health into Health.
Requires 3 points spent in this tree
Increases two-handed weapon Damage by {0}.
Unlocks after 3 points in tree
Two-handed weapon attacks consume {0} less Stamina per attack.
Unlocks after 3 points in tree
Increases Critical Hit Chance with two-handed melee weapons by {0}.
Unlocks after 3 points in tree
Requires 6 points spent in this tree
For every {2} Health lost you gain an effect stack granting you {1} bonus Damage.
Unlocks after 6 points in tree
When an enemy dies within {2}m, you gain {0} Melee Damage bonus for {1}s.
Unlocks after 6 points in tree
For hitting {2} or more enemies you gain an effect stack granting you {0} additional Damage. Every attack that hits fewer than {2} enemies removes an effect stack. Capped at {1} stacks.
Unlocks after 6 points in tree
Talent Branch
Range, reload speed, and aimed-shot scaling.
Available from the start
Improves Passive Gun Reload Speed by {0}.
Increases Pierce Damage by {0}.
Hitting a critical spot deals {0} bonus Damage.
Requires 3 points spent in this tree
Increases Ranged Damage by {0}.
Unlocks after 3 points in tree
Improves Active Reload Speed by {0}.
Unlocks after 3 points in tree
Shots deal {0} bonus Damage at close range (below 10m).
Unlocks after 3 points in tree
Requires 6 points spent in this tree
Consecutive ranged hits without missing grant a stacking {0} Damage bonus to your next shot, capped after {1} hits.
Unlocks after 6 points in tree
While aiming, you gain {0} bonus Damage every {1}s, capped after {2} stacks.
Unlocks after 6 points in tree
Killing an enemy has a {0} chance to instantly reload your weapon.
Unlocks after 6 points in tree
Shots penetrate enemies. After penetrating enemies bullets deal {0} less damage.
Unlocks after 6 points in tree
Talent Branch
Damage resist, extra HP, and survival under fire.
Available from the start
You gain {0} increased effect from Healing.
Increases Temporal Health gain when taking damage by {0}.
Grants {0} additional Stamina.
Requires 3 points spent in this tree
Increases melee Damage Resistance by {0}.
Unlocks after 3 points in tree
Blocks consume {0} less Posture.
Unlocks after 3 points in tree
When you are close to two enemies or more, you gain {0} Melee Damage bonus.
Unlocks after 3 points in tree
Requires 6 points spent in this tree
When you receive a killing blow, instantly restore {1} Health. Cooldown: {2} min.
Unlocks after 6 points in tree
Increases maximum Health by {0}.
Unlocks after 6 points in tree